Course Description
Learn to make high poly models using Pixologic Zbrush. We will navigate the principles and the workflow of modeling a weapon completely using zbrush from start to finish. This is an 6-week beginner course for anyone that is interested in becoming a environment artist and ideal for students that is new using Zbrush.
Course Lessons
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1
Week 1
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(EA_101) 1.1-About this Course
FREE PREVIEW -
(EA_102) 1.2- Course Summary
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(EA_102) 1.3-What is an Environment Artist?
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(EA_102) 1.4- Gathering References
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(EA_102) 1.5- Homework
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(EA_102) 1.5- Homework
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2
Week 2
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(EA_102) 2.1-Zbrush Navigation and Interface
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(EA_102) 2.2-Zbrush Basics
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(EA_102) 2.3-ZModeler
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(EA_102) 2.4- Zmodeler Detailing
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(EA_102) 2.5-Getting Started Tips and Tricks
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(EA_102) 2.6-Blocking out Your Weapon
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(EA_102) 2.7-Speed up Modeling
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(EA_102) 2.8-Homework
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(EA_102) 2.8-Homework
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3
Week 3
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(EA_102) 3.1- Planning
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(EA_102) 3.2- Refining Edges and Shape
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(EA_102) 3.3- Beveling Operations
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(EA_102) 3.4- Boolean Tools
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(EA_102) 3.5 Speed up Modeling
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(EA_102) 3.6- Homework
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(EA_102) 3.6- Homework
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4
Week 4
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(EA_102) 4.1- Organization
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(EA_102) 4.2- IMM Brushes
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(EA_102) 4.3- Polygroups
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(EA_102) 4.4- ZModeler Extra Tips
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(EA_102) 4.5- Radial Masking and Modeling
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(EA_102) 4.6- Array Meshes
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(EA_102) 4.7- Speed up Modeling
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(EA_102) 4.8- Homework
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(EA_102) 4.8- Homework
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5
Week 5
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(EA_102) 5.1- Adding Modifications
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(EA_102) 5.2- Intro to IMM Curve
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(EA_102) 5.3- Create a Custom IMM Curve
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(EA_102) 5.4- Tri Part IMM Curve
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(EA_102) 5.5- Wraps
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(EA_102) 5.6- Speed Up Modeling
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(EA_102) 5.7- Homework
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(EA_102) 5.7- Homework
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6
Week 6
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(EA_102) 6.1- Intro to Rendering
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(EA_102) 6.2- Setting up Your Scene
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(EA_102) 6.3- Lighting
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(EA_102) 6.4- Homework
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