Course Description

Learn to make high poly models using Pixologic Zbrush. We will navigate the principles and the workflow of modeling a weapon completely using zbrush from start to finish. This is an 6-week beginner course for anyone that is interested in becoming a environment artist and ideal for students that is new using Zbrush.  

Course Lessons

  • 1

    Week 1

  • 2

    Week 2

    • (EA_102) 2.1-Zbrush Navigation and Interface

    • (EA_102) 2.2-Zbrush Basics

    • (EA_102) 2.3-ZModeler

    • (EA_102) 2.4- Zmodeler Detailing

    • (EA_102) 2.5-Getting Started Tips and Tricks

    • (EA_102) 2.6-Blocking out Your Weapon

    • (EA_102) 2.7-Speed up Modeling

    • (EA_102) 2.8-Homework

    • (EA_102) 2.8-Homework

  • 3

    Week 3

    • (EA_102) 3.1- Planning

    • (EA_102) 3.2- Refining Edges and Shape

    • (EA_102) 3.3- Beveling Operations

    • (EA_102) 3.4- Boolean Tools

    • (EA_102) 3.5 Speed up Modeling

    • (EA_102) 3.6- Homework

    • (EA_102) 3.6- Homework

  • 4

    Week 4

    • (EA_102) 4.1- Organization

    • (EA_102) 4.2- IMM Brushes

    • (EA_102) 4.3- Polygroups

    • (EA_102) 4.4- ZModeler Extra Tips

    • (EA_102) 4.5- Radial Masking and Modeling

    • (EA_102) 4.6- Array Meshes

    • (EA_102) 4.7- Speed up Modeling

    • (EA_102) 4.8- Homework

    • (EA_102) 4.8- Homework

  • 5

    Week 5

    • (EA_102) 5.1- Adding Modifications

    • (EA_102) 5.2- Intro to IMM Curve

    • (EA_102) 5.3- Create a Custom IMM Curve

    • (EA_102) 5.4- Tri Part IMM Curve

    • (EA_102) 5.5- Wraps

    • (EA_102) 5.6- Speed Up Modeling

    • (EA_102) 5.7- Homework

    • (EA_102) 5.7- Homework

  • 6

    Week 6

    • (EA_102) 6.1- Intro to Rendering

    • (EA_102) 6.2- Setting up Your Scene

    • (EA_102) 6.3- Lighting

    • (EA_102) 6.4- Homework