FRONT LINE DEFENSE | CHARACTER ART JAM

Welcome to the Character Jam!

This is a 10 week-long game jam, running from August 3rd, 2020 to October 11th, 2020. This Jam is a 10 week class disguised as a Jam because it will be featuring a AAA Scholar (Mentor) providing critiques every week. 

The goal of this jam is to design and model a unique character based on the theme and backstory to be announced at the start of the jam. Submissions will be rated by the community as well as by an expert judge. The expert judge will also serve as a mentor for participants, providing weekly feedback on work in progress submissions, that will be streamed live and recorded for later viewing every Monday.

Be sure to read the rules and ask any questions Game Jam Forum on Rupie.io

Bonus material

This course comes with free weekly critiques on our partner's Rupie forum

  • Scholar Weekly Critiques

    Prove your dedication and your work will be selected to help boost your chances.

  • Additional Documentation

    Added pro tips and resources that is curated to help you build your character.

  • Community

    In the forum, participants can encourage and provide interdependent growth!

Course curriculum

  • 1

    Front Line Defense | Character Art Jam Intro

  • 2

    Week 1

  • 3

    Week 2

    • Welcome!

    • Critque | Cyril

    • Critique | Eliza

    • Critique | Jeremy

    • Critique | John

    • Critique | Marcela

    • Critique | Michael

    • Critique | Sandra

    • Critique | Zack

    • Week 2 Challenge | Tips on High Poly Modeling

  • 4

    Week 3

    • Week 3 Delay & Substitution

    • Introduction to Guest Scholar

    • Ilya's Passion for Character Art

    • Stage 1: Project Overview, Zbrush vs Maya and blocking in Shapes

    • Import Z Meshes into Maya for Fixing Model Issues

    • Zbrush Deformers

    • Shortcomings of Zmodeler

    • Stage 2: Refining Shapes and Proportions

    • Developing Characters for Mobile Devices

    • Stage 3: Detail Modeling Damage Control

    • Handy Zbrushes

    • Retopology in Maya

    • Baking Down Resolution and Preparing Files

    • Texturing Overview Introduction

    • Albedo Color Layering in Substance Painter

    • Adding Detail Normal Mapping After a Bake

    • Posing with Skeleton in Maya

    • Marmoset Presentation Setup

    • Conclusion

    • Week 3-4 Challenge | Tips on High Poly Modeling

  • 5

    Week 4

    • Abenthy Critique

    • Brandon Critique

    • David Critique

    • Elena Critique

    • John Critique

    • Marcela Critique

    • Sandra Critique

    • Hard Surface Tutorial

    • Marvelous Designer Introduction

    • Marvelous Designer Bonus Material

  • 6

    Week 5

    • Abenthy Critique

    • Brandon Critique

    • Cyril Critique

    • John Critique

    • Michael Critique

    • Sandra Critique

    • Clean Topology

    • UV Tips & Tricks

  • 7

    Week 6

    • Brandon Critique

    • Michael Critique

    • Hardsurface Tips

    • Texturing Detailing

To get weekly critiques and community encouragement, be sure to sign up to the forum.