Game Dev Tips Vault
Every week a Class-in-Session is conducted to provide AAA advice on the industry, techniques, and latest trends.
Every day, GSO students are engaging with 1-on-1 mentorship from our Scholars (Professional game developers) and priceless knowledge is constantly being shared. As of date, there have been over 200 recorded sessions in the last three years that have been stockpiling in the vault. This content is now going to be disseminated in a carefully curated way covering a wide-range of disciplines that includes: design, environment art, character art, concept design, and engineering.
Project Updates | Silent Hill Trailer
Trailer Cut Updates and Feedback
Boy Sichterman Introduction
Learning Functional Design before Digital Modeling
Prop work is Getting Competitive
Gun Personal Project
Fast Projects is Working Smart
Current Personal Project and Conclusion
Guest Scholar Derek Lieu
FREE PREVIEWSilent Hill WeMake Progress
Prioritize Unblocking Someone First
Guest Scholar Derek Lieu Introduction
Feedback on Original Silent Hills Trailer
Feedback on WeMake Trailer Cut
Half-life Alyx working off Nostalgia
Finding the Narrative
Last of Us Part II Trailer Analysis
Parting Words and Next Week's Guest Scholar
Project Planning Overview
Silent Hills Project Details RECAP
Amit Enters the Project
Guest Scholar Derek Lieu (Trailer Editor)
Next Week's Game Plan
Every Small Project Needs a Main Driver
Advice on Freelancing & What to do in the industry
What is the Class-in-Session Purpose
Meeting Apprentice Nachi
Meeting Apprentice Tony
Apprentice Nachi's Next Big Goal
Getting a Job During Covid
Where is the Industry at right now?
Apprentice Tony Goals for this Month
Apprentice Club Exclusive Monthly Jam
Apprentice Jam Next Steps
Guest Scholar Information
Guest Scholar Introduction
FREE PREVIEWCommuting ( from Orange County to Los Angeles)
Important Notes to Ponder on...
Sony's Way of Creating Environment in The ORDER 1886
Important Notes to Ponder on...
Lone Echo and VR Game Dev
Important Notes to Ponder on...
Constructing Last of Us 2 Environment
Environment Pipeline at Naughty Dog
Perks being a First Party Studio
Important Notes to Ponder on...
Introduction to Guest Scholar
Ilya's Passion for Character Art
Stage 1: Project Overview, Zbrush vs Maya and blocking in Shapes
Import Z Meshes into Maya for Fixing Model Issues
Zbrush Deformers
Shortcomings of Zmodeler
Stage 2: Refining Shapes and Proportions
Developing Characters for Mobile Devices
Stage 3: Detail Modeling Damage Control
Handy Zbrushes
Retopology in Maya
Baking Down Resolution and Preparing Files
Texturing Overview Introduction
Albedo Color Layering in Substance Painter
Adding Detail Normal Mapping After a Bake
Posing with Skeleton in Maya
Marmoset Presentation Setup
Conclusion
Guest Scholar Information
FREE PREVIEWWelcome Message
Guest Self-Introduction
Most Students Don't Find Jobs
Important Notes to Ponder on...
A Peek into the Architectural Visulization Industry
Important Notes to Ponder on...
How Lyndl Fell into the Arch Viz Industry
Other Industries Looking down on Game Dev
Important Notes to Ponder on...
Percentage Make Up of the Arch Viz Developers
Feeling the Burnout at the Five Year Mark
Reigniting the Passion for the Industry
Why Playing Games is Important
Pro Tips & Goodbye
Guest Scholar Information
Introduction to Brian Yam
Pretty Concept Versus Production Concept
Important Notes to Ponder...
Boxy Design for Valorant But Still Interesting...
Important Notes to Ponder on...
From Pitch to Final Process
Blocking out an Idea for an Environment
Important Notes to Ponder on...
Accents and Colors for Gameplay Support
Important Notes to Ponder on...
Future Proofing Portfolio
Introduction
FREE PREVIEWZbrush 2021 Updates
Character Art Jam Announcement | Front Line Defense
FREE PREVIEWFront Line Defense Details
FREE PREVIEWValorant Performance Breakdown
The Apprentice Club Community!
Server Performance
General Tips on Performance and Profiling
Animation System
Sub System Metrics
Update and Evaluation Phase
Low Spec Machine
Map Delta Timings
Custom Deferred Renderer
Render Doc
Map Vision Cones
QA | Game is 8gb, what is the maximum resolution of texture?
What is Class-in-Session and its Purpose?
Announcing New Courses for August
Next Jam Announcement and Core Platform Honest Opinions
Talking with Students, and Praveen’s Self-Introduction
Student-to-Student Advice on How to Succeed with GSO
How does Unreal 5 Tech Demo play a role for future AAA games?
Important Notes to Ponder on...
Boring 3D Techniques will be Automated, but Cheating won’t…
Important Notes to Ponder on...
Last of Us 2 and Why Portfolio Work doesn’t look the same as Game Renders
FREE PREVIEWImportant Notes to Ponder on...
FREE PREVIEW“Tools are always better in a better Craftsman”
Important Notes to Ponder on...
Valorant Specifications for a 3D model
Important Notes to Ponder on...
Putting in Triangles to Where it Counts
Important Notes to Ponder on...
Comparing to Cutting-Edge AAA Games
Important Notes to Ponder on...
Resources to Stay on top of your Game
Important Notes to Ponder on...
QA | How was the switch to Riot Games?
QA | Valorant isn’t so demanding on hardware, and updates are very small. Will this continue to be the case for future updates?
Become an Apprentice and Learn from Sean
Important Notes to Ponder on...