Course Description
The first course in the Unreal 4 bootcamp series is a crash course to Unreal Engine 4. The goal of this course is to introduce newcomers to Unreal Engine 4, getting students familiar with the core fundamentals of the engine. This will build the foundation students need to begin their journey into the world of game development with Unreal Engine 4.
This course will cover key fundamentals, including topics like materials, lighting, level building, scripting, data asset exchange, and much more. This course is the first in the UE4 Bootcamp series, which aims at showing students how to create a first person shooter game from scratch. The UE4 Crash Course should be taken by all students before moving onto the more advanced UE4 Bootcamp courses.
Course Lessons
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1
Week 1
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(UE_101) 1.1-About this Course
FREE PREVIEW -
(UE_101) 1.2-UE4 Launcher
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(UE_101) 1.3-Projects
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(UE_101) 1.4-Packaging
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(UE_101) 1.5- Homework
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2
Week 2
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(UE_101) 2.1- What is the Unreal Editor
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(UE_101) 2.2- UE Part 2
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(UE_101) 2.3- UE Part 3
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(UE_101) 2.4- Homework
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3
Week 3
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(UE_101) 3.1- Actors
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(UE_101) 3.2- What are Static Meshes
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(UE_101) 3.3- FBX Pipeline Example
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(UE_101) 3.4- UVing Your Static Meshes
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(UE_101) 3.5- Exporting Your Static Meshes
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(UE_101) 3.6- Setting Up Your Statics Meshes in UE
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(UE_101) 3.7- Homework
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4
Week 4
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(UE_101) 4.1-What are Materials
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(UE_101) 4.2-Preparing Textures
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(UE_101) 4.3-Importing into Unreal
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(UE_101) 4.4-What is PBR
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(UE_101) 4.5-Texture Compression
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(UE_101) 4.6- Homework
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5
Week 5
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(UE_101) 5.1- Introduction to UE4 Lighting
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(UE_101) 5.2- Basic Light Types
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(UE_101) 5.3- Skylight
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(UE_101) 5.4- Light Mobility
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(UE_101) 5.5 Lighting Best Practices
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(UE_101) 5.6- Homework
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6
Week 6
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(UE_101) 6.1- What is Blueprint?
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(UE_101) 6.2- Blueprint Content Examples
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(UE_101) 6.3- Practical Walk Through
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(UE_101) 6.4- Door Triggers
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(UE_101) 6.5- Adding More Functionalities
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(UE_101) 6.6- Level Blueprints
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(UE_101) 6.7- Homework
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(UE_101) 6.8- What's Next?
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